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Teams

15 posts

Designing list - updated 2024

Reffering to Designing list post from January 2020

  1. Designing visuals
  2. Designing interactions
  3. Designing flows
  4. Designing entire product sections
  5. Designing apps/products
  6. Designing teams
  7. Designing businesses
  8. Designing society
  9. Designing nature

Clearly evolved to #6 and #7.

#8 still attracts me a lot with products, companies, inovation and how this should impact public policies so it can impact people, neighborhoods, cities, and even countries.

#9 is just impossible. Nature is perfect. It’s better to think about how not to interfere or even how to stop messing up with this.

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Take care of my businesses

What else can I do professionally beyond current job and salary?

  • Get better clients no the side?
  • Work part-time to more companies as the number of companies/clients grow so I can do it full time?
  • Work with those companies to create new products and be a partner with them?
  • Advise starting companies in design and product work?
  • Again… what else?

What’s ahead

It’s always good to promise a little bit of what’s about to happen so the team can keep engaged and interested in the work.

Many tasks coming up

More and more tasks come up as the work evolves.

When there’s a bunch of things to be done, it’s a sign that the thing might be close to get finished, not started.

It’s probably time to make trade-offs.

(Inspired by Shape Up)

Fillers

Fillers (hmmm, éééééé) are used to keep their turn of speaking and avoid silence between sentences one is still figuring out in their head.

If the one who is talking is still making sounds, no one, in theory, should interrupt.

Internal layers

Things move slower in deep layers because their impact in both the organization and society is higher. It demands more conversations with non designers, more time used to showing the value of design, and the impact the product will make, beyond understanding the broader questions it demands.

What has been my role in showing the value of research and design for key people that don’t understand it?

How to have more responsibility:

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Calendar time for feedback

When there are many tasks, it’s useful to have a recurring time in the calendar to give feedback to other designers and developers on their current projects.

Keeping a consistent and somehow short feedback loop will help everyone make decisions or improve what they’re working on.

Designing list

  1. Designing visuals
  2. Designing interactions
  3. Designing flows
  4. Designing entire product sections
  5. Designing apps/products
  6. Designing teams
  7. Designing businesses
  8. Designing society
  9. Designing nature

Apparently I’ve already done up to number #5 at this point, consolidating myself in this and other aspects of the disciplines, but also thinking about how to grow for the others.

Dominic Price - Scaling organizations become more effective

An org that is truly scaling, however, is becoming more effective as it gets bigger.

The difference is purpose.

When you know why you’re doing what you’re doing, you make better choices about allocating resources and saying “yes” vs. saying “no”. Scaling enables you to stop doing one thing so you can start doing something new.

Dominic Price

https://www.atlassian.com/blog/teamwork/unlearn-five-fallacies-innovation

Aaron Levie - Business structures

There are a lot of people around the world that actually want to do awesome things. They want to do their best work, but they’re not recognized by the organization. Their ideas don’t bubble up to the top, because of the complex and archaic way that we built businesses. I think that some people will lose in this future — the people that got ahead hoarding information and working in a way that was very specific to that model of an organization. You’ll have a new era of people that are able to win on their ideas, and able to win on what maybe we would consider to be actually better reasons, that open up opportunity for a lot of people that previously their voices were not necessarily heard.

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Dan Martell - Time constrain your work sessions

That’s it. Most of the time, we don’t fail to achieve our goals because of lack of knowledge and how-to, it’s because we haven’t associated the right level of motivation to the outcome.

It’s a powerful story to help remind you that anything is possible when our backs are against the wall.

Crating time constraint work sessions either personally enforced, or by not bringing your power cable on a work session will have a huge impact on your output. It also gets you into flow a lot faster.

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Ben Horowitz - Lead bullets

“There are no silver bullets for this, only lead bullets.”

They did not want to hear that, but it made things clear: we had to build a better product. There was no other way out. No window, no hole, no escape hatch, no backdoor. We had to go through the front door and deal with the big, ugly guy blocking it. Lead bullets.

Ben Horowitz

https://a16z.com/2011/11/13/lead-bullets/

Dan Wieden - Chaos challenge authority

Chaos does this amazing thing that order can’t: it engages you.

It gets right in your face and with freakish breath issues a challenge. It asks stuff of you, order never will. And it shows you stuff, all the weird shit, that order tries to hide.

Chaos is the only thing that honestly wants you to grow. The only friend who really helps you be creative. Demands that you be creative.

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